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Guilty Party — confess, bet, and hunt the guilty

Every round, everyone secretly confesses GUILTY or INNOCENT to a prompt like "has ghosted someone mid-conversation" — then the room bets on how many people said guilty, and finally points at who they think did it. Nobody's answer is ever shown; only the count is, unless a guilty player chooses to out themselves for bonus points.

Plays like a Jackbox-style secret-confession party game crossed with the classic decades-old call-and-response icebreaker where everyone answers "guilty" or "innocent" at once — except here the room also bets on the count and hunts for who did it, and nobody's answer is ever shown unless they choose to reveal it.

Ideal player count

6–20 players makes the count-guessing and accusations most interesting; 3 players is the minimum for betting to mean anything.

Session length

10–15 minutes for a default game, depending on round count.

Phone experience

Each round your phone privately asks GUILTY or INNOCENT to a prompt — nobody else ever sees your answer. Right after, you bet how many of the room you think confessed guilty, then point at one player (or pass) you suspect was guilty. If you were guilty, you get a short private window to tap OWN IT and claim the moment publicly for a bonus point — entirely your choice.

TV / shared-screen experience

The shared screen shows the prompt, a live "how many have answered" counter with no names attached, then a dramatic count-up to the true guilty total with host reactions tuned to the number. After accusations, it shows only the aggregate — how many accusations flew and how many landed — never who accused whom or who was actually guilty, unless someone owns it themselves.

Scoring

Betting the exact guilty count earns 3 points, off by one earns 1. A landed accusation (you pointed at someone who really was guilty) earns 2; a miss costs 1, so passing is free but accusing is a real gamble. Confessing itself is always worth 0 points either way, so there's never a reason to answer strategically instead of honestly. Owning It after a guilty round adds a bonus point plus the public moment. Highest score after the final round wins, with ties broken by exact bets, then landed accusations.

Languages / content packs

English, नेपाली (Nepali), हिंदी (Hindi), Español (Spanish)

What players need

  • • A phone with a browser — no app to install
  • • One shared screen (TV, laptop, or monitor) for the count reveal and scoreboard
  • • A GameBash room code to join

Best occasions

House parties · Friend group hangouts · Icebreakers for a new group · Late-night game rounds

How Guilty Party works

Every round runs the same three-beat loop: confess in secret, bet on the count, then accuse. Everyone plays every round — there's no hot seat and no sitting out.

After bets lock in, the TV counts up dramatically to the true guilty total while the host reacts to the number. Then each phone privately points at one suspected player, or passes. The TV only ever shows how many accusations flew and how many landed — never names, never who accused whom.

The one and only way anyone's identity connects to a guilty answer is OWN IT — a short window right after the reveal where a guilty player can choose to publicly claim it for a bonus point and a host roast. It never happens without that player's own tap.

Clean mode and Party mode

Clean mode is the default and keeps everything on points — confessions, bets, and accusations, with nothing else riding on the outcome.

Party mode (for rooms of adults, with an explicit confirmation at setup) keeps the exact same rules and adds one extra beat: after the count reveal, the host calls for guilty players to take a quick round-appropriate penalty, entirely on the honor system and never tied to any specific player. Nothing about scoring, prompts, or the privacy rules changes between modes.

Why it works as a party game

The privacy design is the whole point: nobody's guilty-or-innocent answer is ever exposed unless they choose to expose it themselves, so honest confessions don't carry any real-world risk — comfort is built into the mechanic, not bolted on as a disclaimer.

Betting on the count and hunting for the guilty give the room something to argue about round after round, even though nobody's actual answer ever leaks. That tension between "we all know roughly what happened" and "we can never be sure who" is what keeps rounds fast and re-playable.

Keep exploring

Frequently asked questions

Does the game reveal who answered guilty?
No — that's the core design. Only the count of guilty answers is ever shown on the shared screen or to other players. The one exception is OWN IT: a guilty player can privately choose to publicly reveal themselves for a bonus point, but that always starts with their own tap. Nobody is ever outed by the game itself.
How many players can play Guilty Party?
From 3 up to 20. Below 3 players, betting on the guilty count stops being meaningful, so 3 is a hard minimum.
What is OWN IT?
A short private window after each count reveal where a player who confessed guilty can choose to publicly claim it for a bonus point and a host reaction. It's the only path from a secret answer to a public one, and it's always the player's own choice.
What does Party mode change?
Party mode is meant for a room of adults and adds one extra host beat after the count reveal — a quick penalty for guilty players, kept on the honor system and never tied to a specific name on screen. The confessing, betting, and scoring rules stay identical to Clean mode.
Can I play in a language other than English?
Yes. Guilty Party has content packs in English, Nepali, Hindi, and Spanish, each written natively for that audience rather than translated word-for-word.
Do players need to install an app?
No. Players open a link on their phone's browser and enter the room code — nothing to download.
Start a Guilty Party game

Free to start — pick Guilty Party once your room is created.

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