Who Said That? — anonymous social guessing game
Everyone answers the same personal prompt in secret from their phone. The TV shows every answer anonymously, and the room votes on who wrote each one before the authors are revealed.
Has the social reveals of a Jackbox-style party game, but the comedy comes from identifying your own friends’ anonymous answers.
Ideal player count
4–8 players is the sweet spot — enough answers to make guessing genuinely hard, not so many that voting drags.
Session length
10–20 minutes depending on player count and round count.
Phone experience
Your phone is where you type your private answer and, later, where you vote on who you think wrote each one. Nobody but the engine knows who authored what until the reveal — not even the creator’s device shows it early.
TV / shared-screen experience
The shared screen displays every answer anonymously, one at a time, then reveals the author with a host reaction. Getting fooled — or fooling the whole room — becomes the moment everyone talks about afterward.
Scoring
Guess the correct author and you score. Write an answer that fools everyone in the room and you earn a bonus for it — Who Said That? rewards both sharp guessing and a well-disguised answer.
Languages / content packs
English
What players need
- • A phone with a browser to answer and vote
- • One shared screen so everyone can read every anonymous answer
- • A GameBash room code
Best occasions
Friend group hangouts · College dorm nights · Icebreakers for new groups · Family gatherings with older kids
How Who Said That? works
A prompt appears on everyone’s phone — something personal but light, like a favorite memory or a hot take. Everyone types an answer privately and submits.
The TV reveals answers one at a time, anonymously, and the room votes on who they think wrote each one from their own phones. Once everyone’s voted, the author is unmasked.
Why it works as a social guessing game
This is less a trivia game and more a "how well do you know your friends" game — the fun comes from reading a friend’s answer out loud in your head in their voice, then finding out you were completely wrong.
It plays best with a group that already knows each other at least a little, which makes it a strong pick for friend groups, extended family, or a close-knit team rather than total strangers.
Keep exploring
Frequently asked questions
- Is my answer really anonymous until the reveal?
- Yes — authorship is never broadcast to any device, including the room creator’s, until the reveal step for that answer.
- What happens if I don’t know anyone well?
- You can still guess and score — some of the best rounds come from wild guesses being right, or an obvious-seeming answer fooling everyone.
- Do players use their phones the whole time?
- Yes, for answering and voting. Reading the actual anonymous answers and reveals happens on the shared screen.
- How many players do I need?
- Two minimum, but it’s much more fun from four players up — more answers means more genuine guessing.
- Is Who Said That? like a Jackbox game?
- It shares the shared-screen, phone-controller setup and room-driven humor. The difference is that every prompt asks about the people playing, and the central challenge is attributing anonymous answers rather than supplying the funniest line.
- Is Who Said That? like Kahoot?
- Only in the sense that everyone responds on a phone and watches a shared screen. There are no factual quiz questions: players write personal answers and score by recognizing who said what.
Free to start — pick Who Said That? once your room is created.